10++ Pathfinder telekinesis information

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Pathfinder Telekinesis. This ability is similar to mage hand except you can move an object that weighs up to 5 pounds per 2 kineticist levels you possess minimum 5 pounds and you can move magical objects. For example a lever or rope can be pulled a key can be turned an object rotated and so on if the force required is within the weight limitation. Telekinesis As a standard action you can use telekinesis to lift one willing creature or unattended object within close range and move it up to 20 feet 5 feet per 5 caster levels its telekinesis speed. You might even be able to untie simple knots though delicate activities such as these require DC 15 Intelligence checks.

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An object can be telekinetically manipulated as if with one hand. When you cast the spell and once. Make a spell attack roll against the target. No specific traits or magic properties of the hurled item affect the attack or the damage. You gain the ability to move or manipulate creatures or objects by thought. A telekinetic is a very rare breed of support character which may wear light armor while still maintaining spell-like abilities without penalty.

You move objects or creatures by concentrating on them.

An object can be telekinetically manipulated as if with one hand. The creature or object levitates as long as you concentrate have line of effect and the object remains within close range. For example a lever or rope can be pulled a key can be turned an object rotated and so on if the force required is within the weight limitation. DESCRIPTION This ring knotted with metallic tendrils encasing a setting of red and amber gemstones allows the caster to use the spell telekinesis on command lifting and manipulating objects at a distance using only her mind. No specific traits or magic properties of the hurled item affect the attack or the damage. Telekinesis Edit Page Content.

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Either you can use Violent Thrust to quickly toss a grenade up to 130 feet which would likely ignore any AMFs in the way or use Sustained Force to move the grenade 20 feet per round for 13 rounds 260 ft. You move objects or creatures by concentrating on them. Pathfinder Roleplaying Game Core Rulebook Attributes. Either you can use Violent Thrust to quickly toss a grenade up to 130 feet which would likely ignore any AMFs in the way or use Sustained Force to move the grenade 20 feet per round for 13 rounds 260 ft. You can hurl one object or creature per caster level maximum 15 that are within range and all within 10 feet of each other toward any target within 10 feet per level of all the objects.

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This is unique because all spellcasters have to make a saving throw against their own armor when casting spells if wearing armor. A telekinetic is a very rare breed of support character which may wear light armor while still maintaining spell-like abilities without penalty. This is unique because all spellcasters have to make a saving throw against their own armor when casting spells if wearing armor. To my mind it is the undisputed telekinetic king. For example a lever or rope can be pulled a key can be turned an object rotated and so on if the force required is within the weight limitation.

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You might even be able to untie simple knots though delicate activities such as these require DC 15 Intelligence checks. You might even be able to untie simple knots though delicate activities such as these require DC 15 Intelligence checks. Make a spell attack roll against the target. For example a lever or rope can be pulled a key can be turned an object rotated and so on if the force required is within the weight limitation. You even get a vader style.

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This is unique because all spellcasters have to make checks own armor when casting spells if wearing armor. There are two ways I can think of to throw grenades with Telekinesis. Spell Resistance no object. Type to search for a spell item class anything. You move objects or creatures by concentrating on them.

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You hurl a loose unattended object that is within range and that has 1 Bulk or less at the target. You move objects or creatures by concentrating on them. Beyond that it can heal and turn friggin invisable. Spell Resistance no object. You can perform a bull rush a disarm a grapple including a pin or a trip.

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DESCRIPTION You can affect a foe by concentrating your mind upon its current status and the status you desire once per round. You might even be able to untie simple knots though delicate activities such as these require DC 15 Intelligence checks. An object can be telekinetically manipulated as if with one hand. An object can be telekinetically manipulated as if with one hand. You can affect the same target round after round or choose a new one at any time.

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Casting Time 1 standard action. You can affect the same target round after round or choose a new one at any time. No specific traits or magic properties of the hurled item affect the attack or the damage. You even get a vader style. DESCRIPTION You can affect a foe by concentrating your mind upon its current status and the status you desire once per round.

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Have you considered an aether kineticist. Uber mage hand from level 1 telekinesis as a wild talent throwing enemies at enemies deflecting attacks with mind shields even able to conjure and create armor made from pure force. You can perform a bull rush a disarm a grapple including a pin or a trip. Fun with Telekinesis So I was reading through the Violent Thrust use of the Telekinesis spell. Range touch Targets up to one touched object per level weighing up to 5 lbs.

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DESCRIPTION You can affect a foe by concentrating your mind upon its current status and the status you desire once per round. Spell Resistance no object. Saving Throw Will negates object or none. To my mind it is the undisputed telekinetic king. There are two ways I can think of to throw grenades with Telekinesis.

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Uber mage hand from level 1 telekinesis as a wild talent throwing enemies at enemies deflecting attacks with mind shields even able to conjure and create armor made from pure force. You move objects or creatures by concentrating on them. Fun with Telekinesis So I was reading through the Violent Thrust use of the Telekinesis spell. The touched items levitate in your space. Have you considered an aether kineticist.

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Telekinesis As a standard action you can use telekinesis to lift one willing creature or unattended object within close range and move it up to 20 feet 5 feet per 5 caster levels its telekinesis speed. Have you considered an aether kineticist. Saving Throw Will negates object or none. Level magus 2 sorcererwizard 2. Beyond that it can heal and turn friggin invisable.

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Either you can use Violent Thrust to quickly toss a grenade up to 130 feet which would likely ignore any AMFs in the way or use Sustained Force to move the grenade 20 feet per round for 13 rounds 260 ft. Searches must be at least 3 characters. For example a lever or rope can be pulled a key can be turned an object rotated and so on if the force required is within the weight limitation. Uber mage hand from level 1 telekinesis as a wild talent throwing enemies at enemies deflecting attacks with mind shields even able to conjure and create armor made from pure force. You move objects or creatures by concentrating on them.

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Uber mage hand from level 1 telekinesis as a wild talent throwing enemies at enemies deflecting attacks with mind shields even able to conjure and create armor made from pure force. You might even be able to untie simple knots though delicate activities such as these require DC 15 Intelligence checks. A telekinetic is a very rare breed of support character which may wear armor while still maintaining spell-like abilities without penalty. Casting Time 1 standard action Components V S. If you spend at least 5 rounds concentrating on an unattended object you can attempt to break or burst it as if making a Strength check except that you apply your key ability modifier.

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You might even be able to untie simple knots though delicate activities such as these require DC 15 Intelligence checks. No specific traits or magic properties of the hurled item affect the attack or the damage. You gain the ability to move or manipulate creatures or objects by thought. Additionally you can create a container of entwined strands of aether in order to. You hurl a loose unattended object that is within range and that has 1 Bulk or less at the target.

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The touched items levitate in your space. An object can be telekinetically manipulated as if with one hand. DESCRIPTION This ring knotted with metallic tendrils encasing a setting of red and amber gemstones allows the caster to use the spell telekinesis on command lifting and manipulating objects at a distance using only her mind. No specific traits or magic properties of the hurled item affect the attack or the damage. When you cast the spell and once.

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The touched items levitate in your space. You might even be able to untie simple knots though delicate activities such as these require DC 15 Intelligence checks. You move objects or creatures by concentrating on them. The creature or object levitates as long as you concentrate have line of effect and the object remains within close range. You might even be able to untie simple knots though delicate activities such as these require DC 15 Intelligence checks.

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Telekinesis As a standard action you can use telekinesis to lift one willing creature or unattended object within close range and move it up to 20 feet 5 feet per 5 caster levels its telekinesis speed. DESCRIPTION You can affect a foe by concentrating your mind upon its current status and the status you desire once per round. This is unique because all spellcasters have to make checks own armor when casting spells if wearing armor. Additionally you can create a container of entwined strands of aether in order to. You might even be able to untie simple knots though delicate activities such as these require DC 15 Intelligence checks.

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Level magus 2 sorcererwizard 2. This ability is similar to mage hand except you can move an object that weighs up to 5 pounds per 2 kineticist levels you possess minimum 5 pounds and you can move magical objects. If you spend at least 5 rounds concentrating on an unattended object you can attempt to break or burst it as if making a Strength check except that you apply your key ability modifier. For example a lever or rope can be pulled a key can be turned an object rotated and so on if the force required is within the weight limitation. Range touch Targets up to one touched object per level weighing up to 5 lbs.

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